Overview
  - Event listeners
 
  - Disk game
 
  - Demo
 
  - Getting started
 
New Technology
Event Listeners
  - 
KeyListener interface allows us to get user keyboard input in real time
    
      void keyPressed(KeyEvent e) 
      void keyReleased(KeyEvent e) 
      void keyTyped(KeyEvent e) 
    
   
  - 
KeyEvent gives info about which key was pressed. 
Disk Game
  - Move a “ship” around in response to player keyboard input
 
  - Arrow keys control acceleration
 
  - Want ship to reach goals, avoid hazards
 
The Code
  - Builds on “Bouncing Disks” lab
 
  - You implement
    
      - 
keyPressed and keyReleased methods (set acceleration of ship) 
      - methods that control game logic (when goals/hazards are encountered)